Fashion joining online gaming and the Metaverse

dc.contributor.authorPătruți, Petra
dc.contributor.authorZbuchea, Alexandra
dc.contributor.authorPînzaru, Florina
dc.date.accessioned2024-10-09T09:19:44Z
dc.date.available2024-10-09T09:19:44Z
dc.date.issued2023-07
dc.descriptionThis is an open access article under the CC-BY 4.0 license, available at: https://sciendo.com/article/10.2478/picbe-2023-0096 The article was presented at the 17th International Conference on Business Excellence 2023.
dc.description.abstractIn an era when targeting younger generations becomes more and more challenging, and classic fashion is starting to be seen as being outdated, the Metaverse and online gaming has attracted fashion brands' interest. Increasingly more fashion brands, such as Nike, Vans, Gucci, Supreme, Forever 21, Ralph Lauren, and NASCAR, are being present in the Metaverse and online games. The purpose of the study will be to bring some light on how the Metaverse might revolutionize fashion marketing communication for the younger and future generations. The paper also explores the customer benefits that the brands offer through the Metaverse and why the younger public tends to find this marketing type so appealing. From a methodological point of view, two focus groups were organized, one for gamers and another for casual players. The research directions investigate the relationship between fashion, Metaverse, and gaming marketing communications. It follows the perception of the audience, as also the benefits for organizations and consumers of games that include fashion brands. The qualitative analysis results showed that the gap between gamers and nongamers is becoming more and more narrow, as both consume the same type of content, and the benefits for organizations are worth the investment. For consumers, on the other hand, both advantages and disadvantages were highlighted as concerns for future generations. The study acknowledges why the younger generations invest so much time and money in the digital fashion world.
dc.identifier.citationPatruti, P., Zbuchea, A., & Pînzaru, F. (2023). Fashion joining online gaming and the metaverse. In Proceedings of the International Conference on Business Excellence (Vol. 17, No. 1, pp. 1065-1074). Sciendo.
dc.identifier.issn2558-9652
dc.identifier.otherhttps://doi.org/10.2478/picbe-2023-0096
dc.identifier.urihttps://intapi.sciendo.com/pdf/10.2478/picbe-2023-0096
dc.identifier.urihttps://debdfdsi.snspa.ro/handle/123456789/264
dc.language.isoen_US
dc.publisherSciendo
dc.subjectGaming
dc.subjectFashion industry
dc.subjectMarketing
dc.subjectMetaverse
dc.titleFashion joining online gaming and the Metaverse
dc.typeArticle

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