DRIIE-International relations
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Browsing DRIIE-International relations by Author "Caradaică, Mihail"
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Item Can a Cyberattack Become an Act of War? European and Trans-Atlantic Perspectives(European Institute Romania, 2024-06) Ducaru, Sorin; Caradaică, Mihail; Costea, Ana MariaIn the last two decades, along with the process of digitalisation of businesses and state apparatuses, the world has faced a new major issue that can produce physical / non-physical damage, and equally threaten individual security and the state’s sovereignty: cyberattacks. Confronted with the strategic competition – within a multipolar world – coupled with this new challenge that can redefine the nature of war, NATO member states have tried to find a common answer by linking cyberattacks to Article 5 of the Washington Treaty, NATO’s collective defence principle. Understandably, Article 5 was drafted while having in mind the aspects of deterrence and defence related to conventional wars. However, it has been invoked by the Allies only once, i.e., after the 9/11 terrorist attacks against the USA, which represented quite an unconventional scenario, certainly unanticipated by the Alliance’s Founding Fathers. Given the current trend, and reflecting on the increase in the complexity, intensity and persistence of the known cyberattacks, it is important to study the potential game-changing circumstances of such unconventional attacks, which might trigger Article 5 and its collective defence principle. The present paper seeks to depict the complexities and consequences of cyberattacks within the framework of the collective defence principle.Item Changing the path of climate change. Voluntary certification for carbon removals in European Union : the case of forestry projects(National University of Political Studies and Public Administration - Faculty of Political Sciences, 2023-06-22) Caradaică, MihailClimate change and environmental degradation are the crisis generators today and, in the years to come as they threaten our social, economic and political order in Europe and worldwide. In this context, European Union committed to reaching climate neutrality by 2050 as the member states have agreed on a European Green Deal, and the European Commission has adopted several proposals for reducing net greenhouse gas emissions by at least 55% by 2030. Nevertheless, achieving no net emissions of greenhouse gases by 2050 requires high investments in the decarbonisation of the economy and in developing ways to remove carbon dioxide (CO2) from the atmosphere for the residual emissions that cannot be eliminated.Item Gamification in transport services and the digital divide(Universitatea din Oradea, Department of International Relations and European Studies, 2021) Caradaică, MihailAs far as an increasing number of scientists are warning us about the destructive potential of climate change, humanity is facing a tremendous technological revolution. Also, the potential of new technologies to decrease the carbon footprint is significant, but the transition is highly dependent on people’s choices and behaviour. This is why, a new way of motivating people around the world emerged: gamification. But, as good and innovative this idea seems to be, as many concerns it rises. Because the focus is mainly on technology, in this paper I will analyse the process of gamification through the lens of the digital divide. The concept was first used in the 1990s to describe the social and economic gap that emerged between those who had access to Information and Communication Technologies (ICT) and those who did not. Today it is mainly focused on the possibility that people would become even more marginalized due to the lack of basic skills and the impossibility to afford the new technologies on the market. Consequently, my research question is: “Is it possible that the introduction of gamification in the field of transportation increases the digital divide?”. I will try to answer this question by analysing what categories of people are targeted by gamification in transportation services and which are those that could be excluded. Also, my approach is not limited to a specific country or global area, but is considering gamification and digital divide at an international level.